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An impressive and thoughtfully designed demo that does an excellent job of bringing the eerie complexity of the Backrooms to life. The game's foundation is incredibly promising, and I'm excited to see how it develops. The liminal dread is palpable, the static hiss is immaculate, and the level design is genuinely unsettling.

However, let’s talk about the real missed opportunity here.

While the yellow wallpaper and fluorescent humming are top-tier psychological horror, the developer completely forgot to include the one entity that would make this game a 10/10: 6ft goth girls.

Honestly, wandering through endless empty hallways gets lonely. If I’m going to be chased through Level 0 by a terrifying, clipping monstrosity, it might as well be a dommy mummy. Let me get cornered by a tall, goth entity with smudged eyeliner who will step on my character model. Is that too much to ask? It would vastly improve the pacing and my motivation to look for the exit.

The potential here is massive. Excited for the full launch!

An impressive and thoughtfully designed demo that does an excellent job of bringing the eerie complexity of the Backrooms to life. The game's foundation is incredibly promising, and I'm excited to see how it develops. Excited for the full launch!

An amazing and well-crafted demo game that highlights the intricacies of the elusive backrooms with elements inspired from the all-time favourite 'EXIT 8' game. This project has potential to be a fantastic game. Can't wait for its release!